--官方的皮肤:skinprefabs.lua
--https://dontstarve.fandom.com/wiki/Belongings
--[[
    品质分类(仅财务皮肤,稀有度从上往下):
    Event:活动:活动期间才可以使用的皮肤:金色
    ProofOfPurchase:购买凭证:购买周边赠送的皮肤:深绿色
    Timeless:永恒:过去活动登录赠送的皮肤:较深绿色
    Loyal:忠诚:科雷点数商店换取的皮肤:浅绿色
    HeirloomElegant:祖传优雅:曾经不可编织的红皮如今有可以编织的,但是为了和可编织的区分开单独另算一种皮肤,拆掉获取1350线轴:深红色
    HeirloomDistinguished:祖传杰出:曾经不可编织的粉皮如今有可以编织的,但是为了和可编织的区分开单独另算一种皮肤,拆掉获取450线轴:深红色
    Elegant:优雅:就是我们常说的红色皮肤,包括编织的和不可编织的,拆掉获取450线轴:红色
    Distinguished:杰出:粉色皮肤,包括编织的和不可编织的,拆掉获取150线轴:粉色
    Spiffy:炫酷:紫色皮肤,包括编织的和不可编织的,拆掉获取50线轴:紫色
    Classy:上等:蓝色皮肤,包括编织的和不可编织的,拆掉获取15线轴:蓝色
    Complimentary:免费:普通皮肤,不变色,所有账号自动获取,原版仅唱片CD
]]

-- 孤坟-孤坟1号
-- 设置默认皮肤的物品栏贴图
BBOY.MakeItemSkinDefaultImage("bboy_forsaken_grave", "images/bboy_inventoryimages.xml", "bboy_forsaken_grave")
BBOY.MakeItemSkin(
    "bboy_forsaken_grave",                                          -- 默认皮肤代码
    "bboy_forsaken_grave_skin1",                                    -- 皮肤代码
    {
        name = STRINGS.BBOY_STRINGS.BBOY_FORSAKEN_GRAVE_SKIN1_NAME, -- 皮肤名字,写在中英文lua文件里
        rarity = "Complimentary",                                   -- 皮肤品质:参见上方品质分类
        atlas = "images/bboy_inventoryimages.xml",                  -- 皮肤64x64贴图路径文件
        image = "bboy_forsaken_grave_skin1",                        -- 皮肤64x64贴图
        build = "bboy_forsaken_grave_skin1",                        -- 皮肤动画材质包名
        bank = "bboy_forsaken_grave_skin1",                         -- 皮肤动画集合名
        basebuild = "bboy_forsaken_grave",                          -- 原皮动画材质包名
        basebank = "bboy_forsaken_grave",                           -- 原皮动画集合名
        assets = {
            Asset("ANIM", "anim/bboy_forsaken_grave_skin1.zip"),    -- 皮肤动画文件路径
        },
    }
)

-- 孤坟-孤坟2号
BBOY.MakeItemSkinDefaultImage("bboy_forsaken_grave", "images/bboy_inventoryimages.xml", "bboy_forsaken_grave")
BBOY.MakeItemSkin(
    "bboy_forsaken_grave",
    "bboy_forsaken_grave_skin2",
    {
        name = STRINGS.BBOY_STRINGS.BBOY_FORSAKEN_GRAVE_SKIN2_NAME,
        rarity = "Complimentary",
        atlas = "images/bboy_inventoryimages.xml",
        image = "bboy_forsaken_grave_skin2",
        build = "bboy_forsaken_grave_skin2",
        bank = "bboy_forsaken_grave_skin2",
        basebuild = "bboy_forsaken_grave",
        basebank = "bboy_forsaken_grave",
        assets = {
            Asset("ANIM", "anim/bboy_forsaken_grave_skin2.zip"),
        },
    }
)

-- 孤坟-孤坟3号
BBOY.MakeItemSkinDefaultImage("bboy_forsaken_grave", "images/bboy_inventoryimages.xml", "bboy_forsaken_grave")
BBOY.MakeItemSkin(
    "bboy_forsaken_grave",
    "bboy_forsaken_grave_skin3",
    {
        name = STRINGS.BBOY_STRINGS.BBOY_FORSAKEN_GRAVE_SKIN3_NAME,
        rarity = "Complimentary",
        atlas = "images/bboy_inventoryimages.xml",
        image = "bboy_forsaken_grave_skin3",
        build = "bboy_forsaken_grave_skin3",
        bank = "bboy_forsaken_grave_skin3",
        basebuild = "bboy_forsaken_grave",
        basebank = "bboy_forsaken_grave",
        assets = {
            Asset("ANIM", "anim/bboy_forsaken_grave_skin3.zip"),
        },
    }
)

-- 招财猫-猫咪老师
BBOY.MakeItemSkinDefaultImage("bboy_lucky_cat", "images/bboy_inventoryimages.xml", "bboy_lucky_cat")
BBOY.MakeItemSkin(
    "bboy_lucky_cat",
    "bboy_lucky_cat_skin1",
    {
        name = STRINGS.BBOY_STRINGS.BBOY_LUCKY_CAT_SKIN1_NAME,
        rarity = "Complimentary",
        atlas = "images/bboy_inventoryimages.xml",
        image = "bboy_lucky_cat_skin1",
        build = "bboy_lucky_cat_skin1",
        bank = "bboy_lucky_cat_skin1",
        basebuild = "bboy_lucky_cat",
        basebank = "bboy_lucky_cat",
        assets = {
            Asset("ANIM", "anim/bboy_lucky_cat_skin1.zip"),
        },
    }
)

-- 招财猫-高速婆婆
BBOY.MakeItemSkinDefaultImage("bboy_lucky_cat", "images/bboy_inventoryimages.xml", "bboy_lucky_cat")
BBOY.MakeItemSkin(
    "bboy_lucky_cat",
    "bboy_lucky_cat_skin2",
    {
        name = STRINGS.BBOY_STRINGS.BBOY_LUCKY_CAT_SKIN2_NAME,
        rarity = "Complimentary",
        atlas = "images/bboy_inventoryimages.xml",
        image = "bboy_lucky_cat_skin2",
        build = "bboy_lucky_cat_skin2",
        bank = "bboy_lucky_cat_skin2",
        basebuild = "bboy_lucky_cat",
        basebank = "bboy_lucky_cat",
        assets = {
            Asset("ANIM", "anim/bboy_lucky_cat_skin2.zip"),
        },
    }
)
